Spell
QuickDark Burning Magic
Archetype:
Dark Magician
View:
5822
If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
Dark Burning Magic — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 54 · Meta: provisional
- Primary role: Board breaker / Going-second
Why it scores here
Dark Burning Magic is a one-card Quick-Play board wipe: it destroys every card the opponent controls, including backrow, but only while you control both a Dark Magician and a Dark Magician Girl under their original names. The effect axis carries most of the score, while accessibility and resilience are held back by that two-monster condition. Its ATK and DEF are 0 and it is a Spell, so it earns nothing from material utility or raw stats, and its 400-deck presence is treated as fit rather than strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs two specific named monsters on the field, which the deck sample supports (Dark Magician Girl in 399 of 400 decks, Dark Magician in 397) but no combo starter data confirms the route (inferred). |
| Combo & Conversion | 55 | Text describes a full opponent-field wipe conditioned on the two monsters, but no recorded boards show what it converts into (inferred). |
| Resource Economy | 70 | One spell clears every opponent card for a single card, a large one-for-many swing with no own-side refuel (inferred from text). |
| Effect & Interaction | 75 | Destroys all opponent cards including backrow, which is strong disruption, discounted because it is condition-gated and not flexible (verified text, inferred weight). |
| Material Utility | 0 | A Spell card cannot be used as Xyz or Fusion material, so this axis is 0 (verified from frame type). |
| Resilience & Flexibility | 40 | Quick-Play lets it respond on the opponent's turn, but a single monster removal before activation shuts it off (inferred from condition). |
| Deck-Building Efficiency | 60 | Single-copy staple (avg 1.04 copies per deck), but it is locked into the Dark Magician core and carries a mild self-locking restriction (observed copies, inferred restriction). |
Calculation
Weight profile: Board breaker / Going-second weights; single primary role, no secondary blend. Intrinsic ≈ 58, Deck ≈ 54, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys all opponent cards including backrow in one activation
- Quick-Play, so it can be used on the opponent's turn
- Near-universal deck presence confirms the card is consistently played in its shell
Weaknesses
- Conditional on two named monsters being on the field
- Spell card with zero material value
- Single-copy card, so redundancy within a deck is low
Counters / choke points
- Removing one of the two named monsters before activation (inferred from the condition)
- Negating the spell's activation with generic spell-negation effects (exact cards not in evidence)
Best use
Board breaker / reset for the Dark Magician shell. Decks: Dark Magician, Magician Girls. Suggested copies: 1.
Evidence & gaps
- Verified: Text: destroys all cards the opponent controls if you control Dark Magician and Dark Magician Girl under their original names; Race Quick-Play and frame type Spell; Present in 400 of 400 recent decks, average 1.04 copies per deck; Dark Magician Girl appears in 399 of 400 decks and Dark Magician in 397
- Observed: 87.8% of decks in gameplay type 7 (351 of 400); Top partners co-occur at 95% or higher with the two named monsters
- Inferred: The condition is usually met in a Dark Magician shell, so the wipe is practically reachable; Its value comes from clearing backrow as well as monsters; A single monster removal before activation shuts the spell off
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token, assumed 3 copies (unlimited) no ruling confirming how 'original names' interacts with monsters that have changed names gameplay_type 7 is not named in the evidence






